Apr 19, 2006, 08:20 AM // 08:20
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: [LBS]
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Math Question
I was wondering, if I had 9 or less max health and I had Protective Spirit, would I take 0 or 1 damage each attack? Ie, does damage round up or down? Thanks.
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Apr 19, 2006, 08:26 AM // 08:26
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#2
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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I believe the answer is '1 damage'. I remember having a 55 monk that after dp had 1 hp, and he died taking 1 damage.
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Apr 19, 2006, 08:35 AM // 08:35
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#3
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Frost Gate Guardian
Join Date: Sep 2005
Location: TeXaS
Guild: Xen of Onslaught [XoO] Xen Of Heroes Division
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Yeah, even if you could get 10 hp, you take 1 dmg. I'm not totally sure about this, but yesterday i was 55ing, and died, and came up with a way to get 11 hp, I think i kept my runes on, but carried a +XXhp offhand
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Apr 19, 2006, 08:38 AM // 08:38
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#4
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Frost Gate Guardian
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: [LBS]
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Yep, I just tried this Thanks everyone, it would have been awesome just to have used PS.
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Apr 19, 2006, 09:30 AM // 09:30
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#5
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Ascalonian Squire
Join Date: Oct 2005
Profession: N/Me
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Similarly, with enchantment mods (eg enchantments last 17% longer), are these accurate to the 100ths of a second, or are the rounded up or down to the nearest second?
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod.
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Apr 19, 2006, 09:59 AM // 09:59
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#6
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Lion's Arch Merchant
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Quote:
Originally Posted by brokenkey
Similarly, with enchantment mods (eg enchantments last 17% longer), are these accurate to the 100ths of a second, or are the rounded up or down to the nearest second?
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod.
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Damage is rounded but durations are not (Or at least they have a higher precision). There are skills with 3/4 second activation, remember.
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Apr 19, 2006, 10:12 AM // 10:12
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#7
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Lion's Arch Merchant
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I'm pretty sure enchantment durations are rounded to the nearest integer. Don't quote me on that though, I could be mis-remembering things.
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Apr 19, 2006, 12:20 PM // 12:20
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#8
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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At 17 HP when 55ing, I was taking 1 dmg per hit with Prot Spirit, so I have no idea how they round in GW....
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Apr 19, 2006, 12:51 PM // 12:51
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#9
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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At 8 HP (55 with DP) you take 1 dmg >_<
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Apr 19, 2006, 12:59 PM // 12:59
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#10
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Lion's Arch Merchant
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the best health to have using prot spirit is 19hp you will still take one damage each hit.
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Apr 19, 2006, 12:59 PM // 12:59
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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It would be nice to know their standards on rounding, I have always wondered this also.
With Prot Spirit, it rounds down to the nearest 10. Examples...
- 50-59 HP= 5 damage.
- 40-49 HP= 4 damage.
- 30-39 HP= 3 damage.
- 20-29 HP= 2 damage.
- 1-19 HP= 1 damage.
- 0 HP = dead.
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
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Apr 19, 2006, 01:33 PM // 13:33
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by Rayne Nightfyre
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
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A quarter-second precision for time rounding sounds about logical but perhaps they went as far as 1/8 or 1/16 seconds.
One thing: I have made some experiments with Energizing Wind and Quickening Zephyr and skill durations did not seem to be rounded down to integers. Granted, it's hard for a human being to perceive small fractions of seconds but after repeated timings, you can at least feel that something seems to take just a bit longer than 19 seconds but not exactly 20 seconds either.
So, I am pretty sure both activation (casting) and duration times have more precision than whole seconds.
Edit: Meh, I was talking, of course, about the skill recharge times while I was babbling on above. Durations are something else entirely. That said, I still have no reason to believe that durations would be rounded down while activation and recharge times appear to be fractional.
Last edited by Ishmaeel; Apr 19, 2006 at 02:43 PM // 14:43..
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Apr 19, 2006, 02:34 PM // 14:34
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#13
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Lion's Arch Merchant
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Quote:
Originally Posted by Rayne Nightfyre
- 50-59 HP= 5 damage.
- 40-49 HP= 4 damage.
- 30-39 HP= 3 damage.
- 20-29 HP= 2 damage.
- 1-19 HP= 1 damage.
- 0 HP = dead.
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If you only have one health point you will die immediately if you get hit, even if you have +10 health regen and prot bond on. but yes it still is only 1 dmg.
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Apr 19, 2006, 03:06 PM // 15:06
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#14
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Krytan Explorer
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Quote:
Originally Posted by talon
At 17 HP when 55ing, I was taking 1 dmg per hit with Prot Spirit, so I have no idea how they round in GW....
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quite simple..
max hp/10 rounded down
but with a minimum of 1 damage
also, i think some skills go through prot spirit because they are not considered "damage" but rather "lose health"
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Apr 19, 2006, 03:10 PM // 15:10
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#15
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Lion's Arch Merchant
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Quote:
Originally Posted by Viruzzz
...i think some skills go through prot spirit because they are not considered "damage" but rather "lose health"
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You are right. Lifestealing skills are not affected by the PS at all. The same is true for degens caused by poison, bleeding and hexes.
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Apr 19, 2006, 03:15 PM // 15:15
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#16
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Krytan Explorer
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Quote:
Originally Posted by Ishmaeel
You are right. Lifestealing skills are not affected by the PS at all. The same is true for degens caused by poison, bleeding and hexes.
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well its obvious that degen is not affected. if it was you wouldn't be able to use mending and healing breeze with PS, also its the easiest way besides vamp skills to kill a 55 monk in arena
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Apr 19, 2006, 03:52 PM // 15:52
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by Viruzzz
well its obvious...
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Right. Just added that last bit for the sake of completeness.
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Apr 19, 2006, 04:08 PM // 16:08
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#18
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Guild: The Illuminati [Illu]
Profession: Mo/
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IIRC, Protective Spirit doensn't work if you have less than 5 health. It's been a while since I've tried to get just under that so I don't really remember.
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Apr 19, 2006, 05:16 PM // 17:16
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#19
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Prot spirit rounds down, but cant round down to 0, only 1. 'Perfect 55 health' is 19 for this reason.
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